[messaging] Fingerprint usability study (experiment design)
Michael Rogers
michael at briarproject.org
Fri Jun 20 01:53:17 PDT 2014
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On 20/06/14 00:22, David Leon Gil wrote:
> E.g., (a non-MT) experiment might be: Subject is told that the
> study is about the user interface for playing some game* via
> ChatSecure; will play 10 games. As part of instructions, are told
> to verify fingerprint for games; if fingerprint doesn't verify,
> won't be able to play. Do a few sessions, presenting valid
> fingerprints; then present invalid fingerprint (before, e.g.,
> session 5).
>
> The idea is to make verifying the fingerprint purely instrumental,
> as it is in real life, and an invalid fingerprint an obstacle.
But in real life, you can proceed if the fingerprint's invalid - you
just get owned. If we stop the test subject from proceeding when the
fingerprint's invalid, I'm not sure we're reproducing the real life
incentive to "just hit OK so I can get on with what I'm doing".
Perhaps we should instruct the subject to check the fingerprint, but
let them proceed regardless of whether they actually check it. That
seems fairly close to what we're asking people to do in real life. :-/
Cheers,
Michael
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